/*
	Azid Engine is 3D Game Engine developed along side with Galactic Siege (see Google Code) 
	Copyright (C) 2010  Jorgen Ader
	
	This file is part of AzidEngine.

	AzidEngine is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	AzidEngine is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with AzidEngine.  If not, see <http://www.gnu.org/licenses/>. 
*/

#ifndef __EngineStartUpState_HPP__
#define __EngineStartUpState_HPP__

#include "Includes.hpp"
#include "EngineState.hpp"

namespace AzidEngine
{
	/**
	 * \addtogroup ENGINE
	 * @{
	 * \addtogroup EXAMPLES
	 * @{
	 * \class StartUpState
	 * @{
	 */
	class StartUpState : public EngineState
	{
	public:
		StartUpState();
		~StartUpState();
		
		void onUpdate(double);
		void onCreate();
		void onDestroy();
	private:
		double mLastedTime;
		std::vector<Ogre::String> mPictureList;
		CEGUI::Window * mBackGround;
	};
	/**
	 * @}
 	 * @}
	 * @}
	 */
}
#endif /* __EngineStartUpState_HPP__ */
